Two armoured athletes fighting for an electrified ball inside a vast industrial stadium

Armoured contact sport

slagball

Nine a side. One ball. No referee worth the name.

The ball is live, the walls score, and an opponent carried off the pitch is worth exactly as much as a goal. Build the worst club in the league into a champion — or get two seasons in and lose everything.

Free. No install, no account.

The scoreboard

Violence pays. Literally.

Every point on this board is a real rule of the match, not a marketing figure. The pitch pays you for the ball, for the walls it hits, and for the opponent who stops getting up.

10

Goal

Through the opposing goal, the ordinary way.

10

Injury

An opponent stretchered off. Same price as a goal.

2

Wall star

Five of them. Light all five and the bonus lands.

2

Bounce dome

The ball comes back off it at an angle nobody chose.

×2

Multiplier

One shared spectrum of lights. Take it back before you light it.

90s

Per half

Two halves, and a stoppage every time a body goes down.

Five ways in

Pick your season

The same match under five different amounts of pressure.

  • Cup

    Four rounds, each one home and away, aggregate decides. A bigger bank, a shorter rope.

  • Knockout

    A ladder of opponents that only gets worse. Nothing is saved, nothing is forgiven: one defeat ends the run.

  • Practice

    The pitch, the ball, the ramps and nobody to stop you. Where curling throws stop being an accident.

  • Two player

    One code, one friend, one match. The two devices run the same simulation and only trade intents — there is no game server anywhere.

The pitch fights back

Everything bolted to the arena wants a piece of the ball

Five families of fixture, and none of them are decoration.

  • Wall stars

    Five lightable targets on the side walls, two points each and a bonus for the full set. They stay lit for whoever hit them.

  • Bounce domes

    Floor bumpers worth two points a hit. They also return the ball on a line neither team asked for.

  • Multiplier ramps

    Roll the ball through and the shared spectrum shifts one light your way. Two lights doubles everything you score — including the injury you were about to cause.

  • Electro pads and warp gates

    A charged ball knocks down whoever it touches. A warp gate takes it off one wall and spits it out of the other, at speed, behind your defence.

  • Coins and tokens

    Coins are worth nothing on the scoreboard and everything in the gym. Tokens buy six seconds where the rules bend: frozen opponents, maxed ratings, a squad nobody can tackle.

Controls

One stick. One button. That is the whole interface.

Built for a phone held in two hands, and it does not pretend otherwise. Arrows or WASD and the space bar on a desktop.

  • Tap to release

    A quick pass, along the ground, to the player the stick is pointing at.

  • Hold to launch

    Charge past 65% and the ball leaves in an arc. Keep steering after the throw and it curls.

  • Off the ball, it tackles

    The same button. Speed and power decide whether the opponent stumbles, falls, or leaves on a stretcher.

  • Selection follows the play

    You keep the player you are steering. A teammate who receives takes control the instant the ball lands.

Between matches

The club is a spreadsheet with a body count

Twelve players, eight ratings each, one bank account, and two seasons to make it work.

  • The gym

    Aggression costs 5 credits a point, most ratings 10, stamina, speed and intelligence 15. Twelve players and eight ratings is a lot of points to buy.

  • The transfer market

    A star player costs a fee plus one of your own. It opens roughly one week in three, and it is usually the worse deal — building beats buying, on purpose.

  • The bank

    A league career starts on 1,100 credits. A win pays 200 in Division 2, 300 in Division 1, 500 for the championship, and the coins on the pitch pay 100 each.

  • The deadline

    Promotion out of Division 2 in the first season, the Division 1 title in the second. Miss either and the career is over — there is no third season to fix it in.

The league

Sixteen clubs. Yours is the worst one.

Two divisions of eight. The Rustbelt Underdogs are bottom of the table with every rating between 28 and 42, and the champions are waiting one division above.

Division 2

  • Rustbelt Underdogs

    Bottom of the table. The club everyone underrates.

    Your club

  • Scrapyard Sentinels

    A bodyguard welded from whatever was left.

    DEFSTA

  • Static Wolves

    Fast on paper, unpredictable on the pitch.

    SPD

  • Bluecollar Riot

    No rare talent. No intention of letting go either.

    AGRPOW

  • Copperline Grinders

    A defence that wears you down more than it stops you.

    DEFSTA

  • Dustbowl Raiders

    They hit hard, they hit often, they rarely hit right.

    POWAGR

  • Junkyard Howlers

    A pack that makes up for experience with spite.

    No weak spot

  • Fringe Circuit

    More plans than means to run them.

    INT

See all sixteen clubs

Under the armour

The same match, calculated the same way, everywhere

The rules are one pure Dart library with no engine inside it, and that is not an implementation detail — it is what makes the game playable against someone else.

  • Deterministic by contract

    A fixed 60 Hz tick, a seeded generator, no wall clock and no platform trigonometry. The same seed and the same inputs produce the same match, to the bit.

  • No game server

    Two-player runs in lockstep between the two devices: both of them simulate the match and only intents cross the wire. Nothing central to go down, nothing to shut off later.

  • Browser is a first-class target

    The whole rules suite runs twice — native, then compiled to JavaScript — against the same pinned expectations, because a browser int is a double and arithmetic that overflows had to be rewritten to survive it.

  • Rendering never decides

    The client draws the state and forwards the stick. Every rule that matters lives in the simulation, and it is tested on its own.

The ball is already charged.

It runs in the browser. Nothing to install, nothing to sign up for, nothing to buy.

Play slagball
  • iPhone & iPadSoon
  • AndroidSoon

Best with the phone in both hands and the sound on.