The league
Sixteen clubs. Yours is the worst one.
Two divisions of eight. The Rustbelt Underdogs are bottom of the table with every rating between 28 and 42, and the champions are waiting one division above.
Division 1

Crimson Anvils
Champions, and the hardest squad in the league on every rating that hurts.
POWSTADEFAGR

Iron Wardens
The best defence of the sixteen, and in no hurry whatsoever.
DEFSTA

Voltcrash Reapers
Power 90, aggression 88, and a stretcher counts the same as a goal.
POWAGR

Nova Sprint
Speed 92. Nobody in the league catches them from behind.
SPDATT

Chrome Vultures
They press high and punish a loose pass within seconds.
ATTAGR

Obsidian Legion
Everything rated between 72 and 80. No weak side to attack.
No weak spot

Skyline Marauders
They throw the length of the pitch, and somebody is always running onto it.
THRSPD

Ashfall Combine
Intelligence 90, the best in the league, on a squad nobody would call big.
INT
Division 2

Rustbelt Underdogs
Sixteenth of sixteen, and yours for two seasons.
Your club

Scrapyard Sentinels
A second-division back line welded out of what the yard had in stock.
DEFSTA

Static Wolves
Their speed rating flatters a very thin squad sheet.
SPD

Bluecollar Riot
Aggression 56, intelligence 34. They keep coming anyway.
AGRPOW

Copperline Grinders
They break up the tempo and let the clock do the work.
DEFSTA

Dustbowl Raiders
Plenty of power, no plan, and the second-worst intelligence in the league.
POWAGR

Junkyard Howlers
Nothing above 50, nothing below 40, and they never go quiet.
No weak spot

Fringe Circuit
They read the game better than anyone in Division 2. Then they have to play it.
INT
Built around — AGR, ATT, DEF, POW, THR, STA, SPD, INT.

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